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Post by account_disabled on Jan 1, 2018 18:58:39 GMT 8
Hi, It is the first skillset in Lusternia to truly rely on illusion mechanics, the same way the Syssin class in Aetolia had been relying on illusions. (There was a point when syssin illusions was buffed to be usable off-balance, on its own balance, and with 2 uses each balance.) There are ways to code against this skillset using affmessages as well as other coding whizbangs. Colour matching, an exhaustive list of aff-lines that can be used with the scene limitations, affmessage failsafes etc. You could even code a script to identify dramaturgy scenes via linguistic properties because of the limitations (subject, object, need for an action being one, even use of present or past tense and other grammatical considerations could be factored in, depending on how strict the admin intend on administrating scenes) the ability comes with, if you felt like it. Doing this can take months of work, but assuming it's done, and a dramaturgy user's falsely bloated effectiveness based on their ability to mix and match illusionary lines with actual affs become cut into ribbons, what should we do? Buff them more? Or let dramaturgy just fade into obscurity as a useless skill for pvp? Please help. Thanks! I didn't find the right solution from the Internet. References: forums.lusternia.com/discussion/484/dramaturgy/p4Oil and Gas Marketing Examples
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